10:45 - 11:45 Presentation Session I - Ergonomics and Training (M)
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1:00 - 2:00 Presentation Session II - Human Factors Advice from the Field (A)
A1 |
Christy Harper and Melissa Meingast |
Lessons Learned from Conducting Research in China-Tips for Cross Cultural Researchers |
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In today's global economy, researchers must develop the capability to conduct and coordinate research in diverse cultural environments. As globalization of technology expands, research in emerging markets becomes critical to success. This presentation discusses some of the practical difficulties that cross-cultural researchers experience and provides lessons |
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A2 |
Aaron Bangor |
Recipe for Universal Design: Key Roles of Usability and Accessibility |
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Human Factors seeks to make technology easier to use for people. However, what makes technology easy to use for one person may not be the same for others. This is why the human factors and usability fields are important to the design process. But is designing for the average user sufficient? In the Unites States, about 30% of households and over 54 The importance of this topic is growing. Federal and state regulations have been passed to address the needs of people with disabilities, especially in the areas of information and communications technologies. In addition, as the population ages, the capabilities and limitations of user populations are changing. The author will discuss how skills sets from human factors, usability, and accessibility, combined with knowledge of design standards and assistive technologies, work together to help create products and services that are usable by the widest range of users possible. This combination is important to the process known as "Universal Design." Resources for applying Universal Design principles and real-world results of doing so will be provided. |
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A3 |
Jerry R. Goodman |
Apollo Human Factors Lessons Learned and Benefits to Follow-on Programs
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There were a number of human factors problems found in the Apollo Spacecraft Program. This talk deals with a number of those found only the Command Module(CM) crew compartment (CC) and the CM EVA provisions. The Command Module was the first spacecraft that the U.S. had, that had sufficient volume for crews to move about and perform tasks inside the CC interior. The problems found will be addressed, as well as remedial actions taken and benefits to follow-on programs. Problems found: special designed intra-vehicular tools with torque settings and mating vehicle receptacles |
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A4
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Barry P. Goettl Lisa W. Billman |
Human Factors of Automation in Cyberspace |
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Cyber attacks happen at line speeds. The simplest of human decisions requires hundreds of milliseconds. Comparisons of computer processing speed to that of human processing speed clearly indicate a serious disadvantage to the human cognitive processes. Such analyses have lead to the conclusion that the human decision maker is the weak link in cyber defense and should be replaced by automatic processing systems. While there is some validity to this analysis, system developers must be careful to avoid a one-dimensional comparison of humans and computers because it could cause them to overlook the other attributes that humans bring to the human-machine interaction. In addition, such an analysis could ignore the impact that automation has on the human operators and how that affects the overall performance of the human-machine system. The goal of this paper is to examine some of the ways that automation impacts human operators and discuss how cyber defense duties should be allocated between humans and automated systems. We will explore some of the human biases that can emerge when automation is incorporated into systems. We will also examine a recent model of complacency and bias (Parasuraman and Manzey, 2010) and discuss the predictions it makes regarding how automation |
2:15 - 3:15 Presentation Session III - Perception and Performance (AII)
AII1
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Daniel S. Glaser and David M. Lane |
Optimizing the Presentation of Visual and Auditory Information: Utilizing Echoic Memory |
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It has been well documented that dual-task performance is more accurate when each task is based on a different sensory modality (Navon & Gopher 1979; Wickens, 1976). Unaddressed, however, is whether differences in sensory memory (e.g. iconic vs. echoic) duration have implications for the optimal method for interweaving a visual and an auditory task. Consider a scenario where a visual and auditory sequence is presented either together or separately and each sequence is recalled in a serial fashion. Since echoic memory persists for seconds in contrast to iconic memory which persists only for milliseconds, it may be that if a person responds first to the visual information, he or she may subsequently still have access to the |
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AII2 |
Keith S. Jones Allyson R. Hall-Colombo |
The Effects of Perceptual-Motor Recalibration on Metric Distance Estimation |
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Distance estimation can be inaccurate. Consequently, distance estimation training paradigms were developed and tested. Transfer results were mixed. Accordingly, the distance estimation literature did not afford reliable recommendations concerning whether distance estimation training would transfer to untrained tasks. To address this situation, Hall and |
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AII3 |
Walter J. Protheroe Jr Jeffery K. Hovis |
Colorized Intraocular Lens response to LED and LCD Monitors and possible Safety Issues |
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General overview |
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AII4 |
Michael C. Bartha Paul Allie Douglas Kokot Cynthia Purvis |
Crossing the Line (of Sight): Two Field Observation Studies of Display Placement Requirements for Presbyopic Computer Users |
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As the population ages, a growing segment of the workforce is wearing Progressive Addition Lenses (PAL) to correct for presbyopia (age related loss of eye function). Many of these aging adults work with computer displays as part of their daily job tasks. To date, there has been relatively little research to determine display placement that best serves this group of older presbyopic workers. Two field studies were conducted to examine display placement for presbyopic workers wearing PALs and comparing display placement preferences between presbyopic workers wearing multifocal lenses and younger prepresbyopic workers. These studies found that, older presbyopic users selected a display height that was lower than computer users who did not have presbyopia resulting in an eye-to-screen angle for presbyopes that was significantly lower than for prepresbyopes. Additionally, based upon perceived eye and body comfort and user satisfaction data, external displays with adjustable mounts were shown to be PAL wearers favored solutions and these adjustable display mounts were associated with the least amount of perceived eye and body discomfort. Finally, the majority of both groups viewed text at arc angles smaller than ANSI/HFES 100-2007 and ISO 9241-303 recommendations. The findings of these studies have ramifications for the proper design and appropriate selection of adjustable display supports for presbyopic and prepresbyopic computer users and the ergonomic training given to computer users in regards to proper placement of the computer display. |
Poster Session (P)
P1 |
Young Ji Chun and Manuel Meza-Arroyo Texas Tech University |
The Effect of Music Genres on Oxygen Uptake during a Cycling Exercise |
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In modern society, many people are concerned about managing their health and do regular workouts more than ever before. In particular, exercises for cardio-respiratory fitness are among the most popular that people do because they help to increase heart function, to decrease high blood pressure, to decrease bad cholesterol (LDL), to lose body fat, and to lose weight. In many cases, cardio-respiratory exercise is done while music is playing. The objective of this study is to identify the effect of music genre on oxygen uptake (VO2) during a cycling exercise using a cycle ergometer. Three different music genres - classical music, heavy metal music, and bossanova music - were compared in this study. A total of eight |
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P2 |
Andrew W. Muddimer and Samuel G. McLella |
Ocean* Store: a consumer study for a real-world, persona-steered GUI design |
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In 2008, the Schlumberger Information Solutions UX design team was tasked with researching our large consumer base as preparation for understanding who would be using new information services and products in the design pipeline. One such product or service was a perspective storefront, made available in May, 2010, for finding, analyzing, buying, and downloading any of a variety of currently available software plug-ins for use in their many jobs. Based on the persona details derived from this foundational ethnographic study two years earlier, a set of initial conceptual designs and design criteria were generated that modeled the ideal online user experience and shaped the ultimate product vision. For example, |
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P3 |
Megan L. Morales, Mark E. Benden, Parker Jones and Lexie Mancuso |
Dynamic Classroom Environments to reduce childhood obesity |
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Obesity is of growing concern in the U.S., both in terms of health as well as productivity. Sedentary behaviors are increasing and are known to contribute to weight gain. Reducing sedentary behaviors can increase physical activity for reducing and preventing obesity. Standing is one way to reduce sedentary behavior and has been shown to increase calorie burn, proper posture, and blood circulation. Given the positive results of standing to work at the computer in adults, researchers at Texas A&M HSC sought to achieve the same effect with children in the classroom. Three studies were conducted using stand-biased desks with children in public school classrooms. The initial lab study validated the use of the SenseWear Armband to measure caloric expenditure in children, as well as establishing the sensitivity of the armband. The lab study revealed a 15% increase in mean calorie expenditure for standing versus sitting behavior within individual children. The second study examined the effect of standing on caloric expenditure in treatment versus control classrooms. The results showed increased caloric expenditure in the standing classrooms, with a heightened effect in children who were |
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P4 |
Tasha David, Angie Nery and Kevin Toy |
Examining the Motivational Factors of Massively Multi-player Online Role Playing Gamers (MMORPG) and Massively Multi-player Online First Person Shooter (MMOFPS) Gamers |
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Video games, particularly Massively Multi-player Online (MMO) games, have emerged as a phenomenon of growing cultural, social, and economic importance (Ducheneaut, Yee, Nickell, & Moore, 2006). In recent years, MMO games have become a common mainstream activity with millions of people playing worldwide (Woodcock, 2004). As the demand and popularity of |
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P5 |
Keith S. Jones |
Using Ecological Psychology to Build More Capable Robots |
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J.J. Gibson (1979) argued that perception and action must be considered on an ecological scale, i.e., one that considers how perceivers fit their environment. Furthermore, Gibson argued that perceivers gain direct awareness of the action-relevant relations between themselves and their environment (i.e., their affordances) through active exploration. As a whole, Gibson s perspective is referred to as Ecological Psychology. My students and I attempt to exploit what we know about Ecological Psychology to develop more capable robots. This poster will describe our research (past, present, and future) in the following areas. Tele-operated robots. 1) What factors constrain whether a robot can be tele-operated through a given aperture? 2) Can tele-operators accurately judge whether a robot can be tele-operated through an aperture? If not, can training improve their ability to do so. Autonomous robots. a) Can we develop robots that acquire information through active exploration? If so, what are the advantages/disadvantages of doing so? b) Can people judge the affordances of autonomous robots? If so, do they do so via the same methods used to judge the affordances of other people? Does it matter whether the robot has human-like capabilities? c) Can we leverage what we know about how people judge affordances associated with other people to design robots that have that ability? Ultimately, our reason for pursuing these questions is to use Ecological Psychology to build more capable robots. |
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P6 |
Grisel Ventura-Luna, Arunkumar Pennathur and Rajeev Senapati |
Modeling User Preferences in the Selection of Generic Tools for Planning |
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Planning is an important cognitive work activity. A large number of manual and electronic tools support this complex activity. Manual and electronic planning tools aid people in creating strategies for effective work performance. There is limited information on the design of generic planning tools people use for their activities, and why people choose to use the planning tool they do. Some examples of generic tools for planning are calendars, checklists, agendas, etc. To answer this question, our research study measures the association between user preferences in the selection of these types of planning tools, particularly when users can choose manual or electronic planning tools. Norman s principles of design, such as affordance, are considered in this study to generate insight on users preferences between manual and electronic generic planning tools. Usability evaluation techniques and qualitative analyses were used for the study. Five engineering students, male and females, from the University of Texas at El Paso were recruited for a think-aloud experiment. Students were asked to create a plan within an academic domain using manual and electronic generic tools for planning. They were videotaped during the talkthrough experiment. The data collected from video was transcribed and qualitatively coded to identify user preferences in relationship to the characteristics of planning tools they used. Insights on user preferences are presented. |
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P7 |
Curtis Craig, Martina I. Klein and Berkeley Fahrenthold |
Tympanic Membrane Temperature as a Lagging Indicator of Mental Workload |
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Tympanic membrane temperature is inversely correlated with cerebral blood flow (Cherbuin & Brinkman, 2007), and changes in cerebral blood flow has been a physiological measure of mental workload in sustained attention tasks (Warm, Matthews, & Parasuraman, 2009). We investigate and attempt to replicate whether tympanic membrane temperature changes as a function of time on task, and whether resting differences in right and left baseline tympanic membrane temperature predicts participant behavior and performance. 14 participants performed a ten minute sustained attention to response task (SART; Robertson, Manly, Andrade, Baddeley, & Yiend, 1997), looked at a series of pictures during a break, and then performed the SART again. Tympanic membrane temperature was recorded for both ears before and after each SART. We found a trend for declining temperature with time in the right ear and not the left, replicating previous studies (Helton, Kern, & Walker, 2009). We also found that baseline temperature asymmetries significantly correlated with participant behavior in both d and the tendency to make failures of omission during the task, the latter slightly contradicting previous research (Helton, 2010). This research indicates that tympanic membrane temperature may be used as a measure of sustained attention effort, although temperature may be insensitive to brief periods of reduced workload due to poor temporal resolution. |
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P8 |
Ricky Burks and S. Camille Peres |
Putting Theoretical Models to Work for Industry: Procedure Classification for a Large Petrochemical Company |
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This paper describes the design of a procedure classification rubric for a large petrochemical company to be used in oil and gas process environments. The Research on the Interaction between Humans and Machines Lab at the University of Houston-Clear Lake was tasked with identifying the elements that contribute to cognitive complexity in procedures that should be considered when classifying procedures. Guidelines were provided with Human Factors emphasis, and a robust procedure classification rubric was developed using Campbell's (1988) objective complexity framework. |
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P9 |
Daniel Bauman, Blue Bradley, Andres Ovalles and Kandi Windham |
The Student Threat Awareness Tool (STAT) |
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The Student Threat Awareness Tool (STAT) is a web based tool that
provides an easy way to identify and quantify risks using a five by five
risk matrix. The tool provides a variety of questions with multiple choice
answers that have an assigned predetermined value that is directly
correlated to the risk matrix. The work and calculations are all
predetermined and done in the back end leaving a simple interface for the
user that generates results and possible solutions based on simple user
input. The interface is set up for survey or audit mode.
The survey mode can be distributed to a large quantity of school employees,
administrators, students, and parents in order to obtain metrics on the
overall awareness of safety across the different groups. The survey will
provide individual results as well as an average of the entire population.
The audit mode has a different interface which requires a trained auditor to
go through the questions with a specific individual, i.e. school
administrator. The school representative will first create a user name and
input some general information into the tool before starting the audit. The
auditor will go through the questions with the individual and a random code
will be generated and emailed upon completion of the audit. The school
representative and other school administrators that the school identifies
for access will then be able to access the results using the username and
random code that was generated by the tool; the auditor will never have
access to final results. |
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P10 |
Robert Green, Paul Ybarra, Kristina Green and Lydia Vasquez |
2010 Deepwater Horizon Oil Spill: Contributing Factors |
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On the 20th of April, 2010, the Deepwater Horizon oil drilling platform caught fire and exploded, killing 11 people. So began the worst ecological disaster in U.S. history and the largest non-deliberate oil spill ever recorded. In the days and weeks prior to the explosion, many factors, ranging from engineering failures to management decisions, came together to create an environment inimical to the safe operation of the drilling platform. Geological processes, specifically the formation of methane hydrates, played a major role in the failure of the Deepwater Horizon operation. Processes such as cementing of the well casing and lack of a failsafe control system for safety devices contributed to failure as well. Without exception, the organizations involved in operation and management of the well had questionable safety records. The government organization assigned to enforce safety practices and environmental protection concerning offshore drilling has a history of corruption and sub-standard performance. Finally, concerning the companies responsible for the drilling operations, there was extreme friction between strategic organizational goals at a senior management level and tactical day-to-day operational decision making at the drilling site. This paper and presentation will illustrate these factors in detail and show how they combined to create a truly tragic event in our nation s history. |
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P11 |
Danae Holmes and Philip Kortum |
Usability of IVR Voting Systems |
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Although there are many voting technologies available today, most
require that the voter be physically present in their home precinct polling
location. There has been a recent push to enable voting technologies that
would allow users to vote remotely. Mail ballots are one example, but
vote-by-internet and vote-by-phone are other methods that could be used to
address this need. Interactive voice response (IVR) systems are an
innovative way to address this issue since they allow citizens to vote over
any available phone and have the added benefit of accommodating voters who
are visually impaired. |
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P12 |
Martina I. Klein, Patricia R. DeLucia and Ryan Olmstead |
Monitoring Critical Signals in the Laparoscopic Surgery Environment: Split Screen vs. Separated Displays |
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Laparoscopic surgery relies on a camera that is placed inside the patient and which portrays the surgical field onto a monitor. Physicians perform the surgeries with long thin instruments inserted into the patient. The benefits for patients include smaller incisions, lower risk of infection ,and faster recovery compared with open surgery (Rattner, 1999). However, laparoscopic surgery presents perceptual-motor challenges for surgeons. These include reduced depth and haptic information, a disruption of the hand-eye mapping, and a reduction in mobility of the surgical instruments (Rassweiler & Frede, 2002). In addition to perceptual-motor distortions, physicians are further taxed by having more displays to monitor. The laparoscopic displays as well as displays of other information (e.g., vital signs) are often located at various locations in the surgical theater, resulting in frequent visual scanning. Betts and DeLucia (2008) investigated whether performance on a sim ulated surgical task that included vital-sign monitoring was facilitated when the different sources of information were presented on one split-view display rather than physically separated displays. Results did not indicate benefits for the split-view display on measures of surgical task performance, mental workload, or vital-sign monitoring. However, such benefits might become apparent only after the surgeon is fatigued. The goal of the present study was to test this possibility. Thirty undergraduate participants completed two phases of the experiment. In the fatigue phase participants performed a pick-and-place task for 45 minutes using DeLucia and Bett s laparoscopic box trainer. In the experimental phase, participants performed a peg-reversal task for 12 minutes. They used a grasper to move wooden pegs from one location to another while viewing the task environment on a monitor. During this phase, participants monitored vital signs that were displayed in split-screen on the same monitor as the peg-reversal task environment or on physically separated monitors located to the left and right of the participants. Performance was assessed using the number of completed reversals and the percentage of correct detections of abnormal vital signs. Workload also was assessed using the NASA-TLX (Hart & Staveland, 1988). Peg-reversal task performance and mental workload did not differ significantly between the split-screen and separated display conditions. However, participants detected greater proportion of the abnormal vital-signs when they used the split-screen display compared with the separated displays p = .046. The implication is that monitoring performance that is conducted during a perceptual-motor task can benefit when the relevant information for both tasks is shown on the same display. In contrast, mental workload and the perceptual-motor performance will not be affected (i.e., degraded). In the context of surgery, results suggest that a surgeons ability to detect critical events during laparoscopic surgery may be enhanced by split-view displays. |
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P13 |
Sloane Hoyle, Camille Peres and Kate Bruton University of Houston-Clear Lake |
Usability Testing of an Interactive Statistics Website |
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Researchers have found that making the principles of statistics interactive enhances learning for students and create an efficient resource for teachers to guide their instruction of the curriculum (Lane & Peres, 2005). Online Statistics Education: An Interactive Course of Study (also known as the Online Statistics Website) is a web-based tool, developed by David Lane, PhD of Rice University, which is currently being used to improve individuals understanding of the content involving research methods and statistics. To measure the user experience of the Online Statistics Website, a usability test was performed on the navigational system and interactive simulations. Further, prototypes for both the website s navigation and simulation tools were developed and tested against the current website. Previous researchers observed users performing tasks, noted areas of weakness and strengths in the prototype they developed, and made recommendations the next iteration of the website (Jardina & Vasser, 2010). We are currently creating prototypes for both navigational systems and interactive simulations by implementing recommendations from test users and subject matter experts. These prototypes will undergo usability testing to ensure the user interface meets the usability goals. The goals for the navigational system will be to make pages intuitive for users to use, reduce the number of clicks it takes to reach the users desired content, and reduce the likelihood of errors. The goals for the interactive simulations are to aid the student in understanding of statistica concepts through self-discovery and to ensure the user interface is designed to facilitate their learning these concepts. From these results, a summary that illustrates key points and recommendations will be made for future redesigns of the online statistics website. |
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P14 |
Sam Ranasinghe |
Human Factors Evaluation of Drilling Equipment |
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A proactive approach to identify and mitigate hazards to personnel
from offshore Drilling equipment was developed and implemented throughout<
for a major oil and gas Operator in the Gulf of Mexico. The Operator had
identified most recordable injuries on the rigs were occurring through the
use of 3rd party equipment. |
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P15 |
Kritina Holden, Shelby Thompson and Aniko Sandor |
Development of a Cursor Control Device for Spaceflight Operations |
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On the Space Shuttle, much of the commanding of the vehicle is
accomplished with hard switches and buttons, or item entries (typing in a
number corresponding to a command). Future space vehicles will rely much
less on hardwired switches and buttons, and more on direct interaction with
a software display for commanding. Considering this, a great burden is
placed on the usability of the cursor control device in the cockpit. Such a
device must be designed to be controllable and accurate under extreme
conditions such as vibration, high-g, and microgravity. Therefore, a device
must be either custom-designed, or modified from one commercially available
to perform these important functions under extreme conditions. |
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P16 |
Lucio Vasquez, Barry Gordon, Andrew Overton and Justin Seger |
Smart Phone App Safety Applications |
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There is a heavy demand for smart phone applications to address
current security and safety protocol. However, an emergency services flow
chart type application has yet to be designed. While most college campus
currently have a mass notification system, the steps that lead up to that
notification are vague and lengthy. Emergency Services Application (ESA) is
a simple, easy to use application that simplifies the notification process.
Utilizing simple touch screen interfaces, the fire department and police can
be notified of an impending situation. While that is happening, the user
can simultaneously push another button that activates the mass notification
system as well as critical school contacts. This can allow the user to
react to the situation much more quickly, rather than spending time making
redundant actions that it currently utilized. |
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P17 |
S. Camille Peres Philip Kortum Andrew Muddimer Magdy Akladios James Himanga |
Software Ergonomics |
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Over the last 15 years, incidents of Repetitive Strain Injury (RSI) due to poor ergonomics have been occurring at an alarming rate. This is despite the fact that the physical environment for interpretation can and has been improved to reduce RSI risks through the use of adjustable chairs, tables, keyboards and monitors. However, little research has been done investigating whether remaining injuries are directly associated with the software being used. One reason is the difficulty in measuring muscle strain (a predictor of muscle related injuries). Typical methods for measuring muscle strain involve the measure of muscle activity using electromyography (EMG). This requires a substantial amount of time and expensive equipment and therefore is not a viable method for ergonomic or usability professionals to utilize when evaluating software their company is considering purchasing. Further, the time and financial costs of collecting muscle strain/activity data prevent this type of information from being utilized iteratively in the user centered design lifecycle. This research explores the use of self-reports to examine muscle strain. Results of initial investigations will be presented and a plan for future research will be explored. |
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P18 |
Vicky Byrne |
An Overview of Human Factors Contributions in Space Medicine and Health Systems |
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In recent years at NASA s Johnson Space Center, the Human Factors
group has increased collaborations with the Space Medicine and Environmental
Health Systems groups on a variety of projects. The Human Factors group has
provided support by conducting interviews, heuristic reviews, and
human-in-the-loop evaluations which have led to improved design and training
recommendations. The purpose of this overview is to highlight this support,
critical contributions, and outcomes across a broad range of medical and
health systems projects, including: medical equipment, procedures,
astronaut and ground support personnel training, and research on future
space operations. In addition, human factors contributions to the
development of advanced medical Concepts of Operations and Medical
Operations Requirements documents will be presented. |
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P19 |
Sherry Thaxton and Abbe Barr |
Implementation of an Employee Ergonomics Committee: A Case Study |
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An ergonomics task force is an integral component to many
successful ergonomics programs. At Wyle Integrated Science and Engineering,
this task force takes the form of the Ergonomics Committee, a group of
employee volunteers who bring with them a variety of educational backgrounds
and daily job duties. The Ergonomics Committee is one of many Safety and
Health Committees formed as part of the Wyle Safety and Health Program. In
addition to providing employees with information and guidance to prevent and
reduce exposure to ergonomic hazards, the committee trains and deploys
ergonomic assessors to evaluate and improve employee workstations. |
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P20 |
Janis Connolly Barry Tillman Keith Holubec |
Human Space Flight Standards at NASA |
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Written in the late 80 s, NASA-STD-3000 was NASA s first human
factors standard. The document specified how to design systems to support
human health, safety, and productivity during space flight. It was intended
to apply to all NASA vehicles and systems with a human crew. However, it was
found that the scope was too narrow and addressed only existing programs and
systems (e.g., International Space Station). |
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P21 |
Michael J. Crites and Jamie C. Gorman |
Acquisition and Transfer of Intermanual Coordination Dynamics in a Remotely-operated Robot Task |
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In the context of search and rescue operations, many tasks require simultaneous coordinated actions between two or more individuals. For example, because some tasks may be too perceptually or cognitively demanding, remotely operated search robots may be controlled by more than one operator, each commanding the robot using different joysticks. Such multi-operator tasks require simultaneous, coordinated control across user inputs (e.g., joystick movements) and robot feedback (e.g., real-time camera display) across operators. To date, there has been little research directed toward understanding this type of coordinated control, especially in a laboratory setting. We capitalize on findings from human movement science to study this phenomenon. Bimanual coordination dynamics the study of real-time coordination across two hands is a theoretical paradigm for understanding coordination dynamics in general (Kelso, 1995). Research in this area has revealed that bimanual coordination is perceptual-spatial in nature, more so than being biomechanically-constrained (Mechsner, Kerzel, Knoblich, & Prinz, 2001). Hence, informationally-linked dyads also produce coordination patterns typical of biomechanically-constrained individuals, extending the notion that coordination dynamics are information-based (Schmidt, Carello, & Turvey, 1990). Using this theoretical perspective, we will study coordination during dyadic, or intermanual, control of a remotely operated robot (a rover ). In this experiment we ask participants to remotely drive a rover (located in a separate room) around a pattern displayed on the floor (an attractor ) using joystick inputs with real-time camera feedback. We ask participants to trace the attractor as quickly and accurately as possible while we record rover movement data using a motion capture system. During each experimental session, participants arrive in pairs and complete three conditions in a within-subjects design : (1) each participant completes the task by controlling rover steering/acceleration using a single joystick (unimanual); (2) each participant completes the task controlling steering and acceleration using separate joysticks (i.e., one for steering, one for acceleration; bimanual); and (3) participants complete the task as a dyad using two joysticks one controls steering the other controls acceleration (intermanual). The order of conditions is randomized so that differential carryover effects can be analyzed. Dependent measures include speed and accuracy of attractor tracing, as well as stability (inverse variability) of attractor tracing. Our hypotheses are based on findings that coordination dynamics are based primarily on the acquisition of informational-linkages. We hypothesize that early exposure to the intermanual condition will result in positive transfer, across the performance indices, to other conditions. That is because participants will be exposed to informa tional-coupling demands as the basis of coordination before they are exposed to the biomechanical constraints. Because the bimanual condition involves both informational-linkages across the hands, as well as biomechanical constraints across the body, we hypothesize that this condition will result in (relatively) neutral transfer to the other conditions. Finally, because it involves biomechanical constraints and is lowest in informational-coupling demands, early exposure to the unimanual condition should result in negative transfer to the other conditions. The results of this study have implications for training real-world coordination across search and rescue robot controllers and theoretical implications for interpersonal coordination dynamics. |
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P22 |
Jim Dykes and Mark Sifuentes |
Targets in Color Displays: Friend and Foe |
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Purpose: Aircrew may be provided object information on a color display. Human factors engineers need to assign a specific symbology and color to each object in those displays. This experiment investigated how decisions about assigning color to symbology impacts performance. Methods: Participants searched for a target in the midst of 2, 4, 8, or 16 stimuli. A target stimulus was always present and it was either a Friend or Foe . In terms of symbology, all stimuli (Friend, Foe, and Distractors) were based on a chevron. If shape was relevant, Friends had open circles at the bottom of each chevron leg and Foes had solid squares at the bottom of each chevron leg. Between groups, the background was either blue or yellow and the distractors were yellow or blue. When color was relevant, Friends were always green and Foes were always red. Depending upon the background, green could be prototypical or cyan and red could be prototypical or magenta. For a given participant; the background, friend relevant, and foe relevant colors were constant. Between blocks of trials; shape was relevant (color constant), color was relevant (shape constant), shape & color were correlated, or one dimension was relevant and an ideal observer would ignore the other dimension. Results: As anticipated, Garner redundancy gain was strongly evidenced: correlating symbology and color really helped. There was moderate evidence of Stoop interference: decisions on one dimension were slower if the response to the other dimension was incompatible. There was slight evidence of Garner interference: decisions on one dimension were slower if the other dimension were orthogonally varied. The biggest effect was whether the Friend / Foe colors were prototypical. Conclusions: For color displays, symbology and color should be correlated. Color seems to fulfill a special signaling function; so the colors chosen should be prototypical for the user (a prototypical green may signal friend for a western user and may signal death for an eastern user). Response incompatibility should be avoided. While the effect was smaller, changing the mapping between colors and responses during training should prove detrimental. |
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P23 |
Laura H. Barg-Walkow, Chad C. Tossell and Philip Kortum |
Smartphone Emoticon Usage |
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Objective: The goal of this research was to understand the
influence of different socioeconomic backgrounds, genders, and races on text
messaging Short Message Service (SMS) emoticon usage. |